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Nvidia 讲述Intel的延迟原因,毕竟做cpu跟gpu差异很
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Nvidia讲述Intel的延迟原因,毕竟做cpu跟gpu差异很大!
大量的平行运算是Intel的弱点以这方面来讲,的确是没错!
但是Intel这位硬体巨人,会跨不过这软体驱动硬体这三者的鸿沟吗?
Makingaparallelcomputingchipishard,saysNvidia.
Zoom
ThispastweekendIntelannouncedthatitsplansforthegraphicsprocessorcodenamed'Larrabee'havebeenputonhold.
Intel'sNickKnupffersaidyesterdaythatthecompanyhaddecidedtodelayplansforthegraphicscardbecauseLarrabee'ssiliconandsoftwaredevelopmentarebehindwhereithadhopedtheywouldbeatthispointintime.
ThisnewsboostedsharesofNvidiaandAMD,thanksmostlyduetoIntel'sdelayinitsplanstocompeteinthegraphicsspace.
WewereinterestedtofindoutwhatthemajorgraphicsplayershadtosayregardingIntel'sshiftinplansforLarrabee.
"ThefactthatacompanywithIntel'stechnicalprowessandfinancialresourceshasstruggledsohardtosucceedwithparallelcomputingshowsjusthowexceptionallydifficultachallengethisis,"saidVictorMartinez,aspokesmanforNvidia.
Yesterday,AMDpredictablytoldusthatitwasproudofhavingestablishedbothaCPUandGPUbusiness.
"WithonlyCPU,orGPU,acompanyislimitedinitsabilitytorespondtotheneedsoftheindustry,"DaveErskine,GraphicsPublicRelationsofAMD,toldTom'sHardware.
Larrabee'sarchitecturewasdifferentfromtoday'sGPUsbecauseitwasbasedonaPentiumP54Cdesignusesthex86instructionset.
"Itreallycomesdowntodesignphilosophy,"saidErskine."GPUsarehardtodesignandyoucan’tdesignonewithaCPU-centricapproachthatutilizesexistingx86cores."
WanttoknowwhatapremieregamedeveloperthinksofLarrabee?ReadTimSweeney's(ofEpicGamesandUnrealEnginefame)reactionhere.
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